[socal-piggies] Fwd: DreamWorks Animation Hiring - Technology Positions - 5/3/07

Grig Gheorghiu grig at gheorghiu.net
Thu May 3 16:57:55 PDT 2007


FYI 
--- Dreamworks Jobs <jobs at dreamworks.com> wrote:

> Date: Thu, 3 May 2007 16:05:43 -0700
> From: "Dreamworks Jobs" <jobs at dreamworks.com>
> Subject: DreamWorks Animation Hiring - Technology
> Positions
> 	- 5/3/07
> 
>   
> 
> 
> DreamWorks Animation is hiring!
> 
>  
> 
> Positions are located at both of our California studios: 
> 
>  
> 
>         *Redwood City (San Francisco Bay area)
>  *Glendale (Los Angeles area)
> 
>  
> 
> CURRENT OPEN POSITIONS 
> 
> R&D Manager (Redwood City)
> 
> The R&D Manager is responsible for leading the overall operational
> direction, goals, and strategies of the software group.  A desire to
> keep abreast of developments  and new technologies in the field,
> and an ability to nurture and promote technical  creativity at
> PDI/DreamWorks are a must.  The position affords immersion with
> projects from the pre-production stage through project delivery.
> 
> Software Engineer - Animation Tools (Glendale & Redwood City)
> 
> 
> DreamWorks Animation is looking for an experienced software engineer
> to join the development team responsible for the company's
> proprietary character animation tools. Responsibilities will include
> a
> mix of developing new systems, maintaining existing tools, and
> supporting artists in their production tasks. This engineer will
> interact closely with animators and technical users to help establish
> the direction for these tools. Attention to detail and good
> communication skills are essential.
> 
> 
> Software Engineer - Core Libraries (Glendale & Redwood City)
> 
> DreamWorks Animation is looking for an experienced software engineer
> with strong background in core library development.  Responsibilities
> include interacting closely with application and production
> engineers to support and enhance core libraries and APIs common to
> many applications used in our feature animation pipeline. Additional
> responsibilities involve helping establish long term technical
> direction surrounding these libraries, object models and interfaces. 
> Attention to detail and good communication skills are essential.
> 
> Software Engineer - Rigging (Glendale & Redwood City)
> 
> DreamWorks Animation is looking for an experienced, detail oriented
> C++ software engineer to join the development team responsible for
> the company's proprietary character setup tools. Responsibilities
> will include a mix of developing new systems, maintaining existing
> tools, and supporting artists in their production tasks. This
> engineer will interact closely with Char TD artists and technical
> users
> to help establish the direction for these tools. Good communication
> skills are essential.
> 
> 
> Software Infrastructure Engineer - Python Lead (Glendale)
> 
> 
> DreamWorks Animation is looking for an experienced software engineer
> with a strong background in developing python libraries and python
> interfaces for C and C++ libraries.  Responsibilities will
> include developing core python libraries, leading the effort of
> porting tools written in our proprietary scripting language to
> python, expanding python interfaces for internally developed C and
> C++
> libraries, and providing guidance/training for development teams to
> create and maintain python interfaces.  This engineer will interact
> closely with technical production teams; good communication
> skills and an attention to detail are essential.
> 
> 
> Software Infrastructure Engineer - Geometry Pipeline / OpenGL 
> (Glendale & Redwood City)
> 
> 
> DreamWorks Animation is looking for an experienced software engineer
> with a strong background in OpenGL development with real time GPU /
> GPGPU experience.  Responsibilities will include developing a
> next generation geometry display pipeline, to be leveraged by our
> proprietary animation and rendering tools.  Candidates should have
> experience with highly complex data sets with an understanding of
> 3D geometry principles.  Attention to detail and good communication
> skills are essential.
> 
> 
> Software Engineer - Rendering (Glendale & Redwood City)
> 
> 
> DreamWorks Animation is looking for an experienced software engineer
> to join the development team responsible for the company's
> proprietary lighting and rendering tools. Responsibilities will
> include
> a mix of developing new systems, maintaining existing tools, and
> supporting artists in their production tasks. This engineer will
> interact closely with lighters and technical users to help establish
> the direction for these tools.  Attention to detail and good
> communication skills are essential.
> 
> 
> Software Application Engineer - Crowd Tools (Glendale & Redwood City)
> 
> 
> DreamWorks Animation is looking for an experienced software engineer
> to join the development team responsible for the company's crowd
> simulation tools.  This engineer will interact closely with
> production artists, pipeline engineers and systems engineers to help
> establish the direction of these tools.  Attention to detail and good
> communication skills are essential.
> 
>  
> 
> Post Technology Engineer - Media Tools (Redwood City)
> 
>  
> 
> Responsibilities include define and provide support for editorial
> pipelines and Post Technology processes across both Redwood City &
> Glendale sites, working with other departmental engineers to
> advance the direction and technology of editorial workflow,
> supporting the existing software pipeline infrastructure, deployment
> and support of proprietary tools, supporting editorial staff and
> production by providing assistance and/or training when needed,
> working with Production Management, the editorial staffs on all
> shows, and Technical Production Staff to determine structure of
> technical process for the editorial/deliveries pipeline and
> integration, interfacing with editorial and production artists to
> determine their needs and prioritize against studio initiatives,
> interface
> with Marketing/Public Relations on Consumer Products projects that
> require editorial-related tasks, working with Production Management &
> Technical Production staff on deliverables (i.e. digital
> cinema, film) and other tape & file formats
> 
>  
> 
> Post Technology Engineer - Imaging (Glendale & Redwood City)
> 
>  
> 
> The Post Technology Engineer is primarily responsible for providing
> support to our team of color and digital playback developers, and
> existing Post Technology toolsets.  The engineer will interface
> with other Technology departments on a limited basis in support of
> projects currently in co-development, as well as Production, and Post
> Production, throughout the creative process, and through to
> delivery.  We are looking for someone who has a broad and agile
> knowledge base who can interface well with users from a variety of
> backgrounds, and with varied skill sets.
> 
>  
> 
> Production (Python) Engineer (Glendale & Redwood City)
> 
>  
> 
> The Production Engineering group designs, implements, and maintains
> software that "glues" together the software and data used in the
> creation of animated feature films.  Production engineers
> understand the entire computer animation process and use that
> knowledge to develop the DreamWorks global animation pipeline. We are
> seeking a highly motivated person with experience in both software
> development and in computer animation production.
> 
>  
> 
> TO APPLY:
> Please paste/copy resume in the body of an email and send to
> jobs at dreamworks.com <mailto:jobs at dreamworks.com> .  
> Please do not send attachments due to virus concerns.
> 
> Shrek us out at www.dreamworksanimation.com
> <http://www.dreamworksanimation.com>  for more detailed job
> descriptions and studio information.
> 
-------------- next part --------------
_______________________________________________
socal-piggies mailing list
socal-piggies at lists.idyll.org
http://lists.idyll.org/listinfo/socal-piggies


More information about the socal-piggies mailing list