[ec2m] FW: [Darwin2k-users] Coevolving with Darwin2k

Martin C. Martin martin at metahuman.org
Wed Sep 26 14:49:55 PDT 2001


I asked a friend, who has been working with Darwin2k for a while now, about
this. Here is his reply:

-----Original Message-----
From: darwin2k-users-admin at lists.sourceforge.net
[mailto:darwin2k-users-admin at lists.sourceforge.net]On Behalf Of
Christopher Lee
Sent: Wednesday, September 26, 2001 11:52 AM


On Wed, 2001-09-26 at 11:10, Martin C. Martin wrote:
> Can the Darkwin 2k simulator handle the simulation, control, collision
> detection, etc. between multiple creatres?  E.g. so that two robots could
> compete to touch and cover a block like Sims did?

I wonder where Chris Leger is these days -- mountain climbing somewhere?
Well, I'll jump in until higher authority can answer better.

The lower-level dynamics libraries for D2K can handle multiple
mechanisms, I think this includes collision detection *between* the
mechanisms.  If not, it will be simple to fix.

However, the bookkeeping is not there for multiple *robots* in the
higher-level robot-simulation code (built on top of the dynamics
libraries).  This is something I plan to try to help with very soon
since I need to start simulating multiple robots for my research.  I'm
hoping it won't be too hard, but lots of classes are connected in
different ways for paring the robots descriptions and starting the
simulation, and I'm not sure exactly how deep the assumptions underlying
a single robot run.  Chris Leger can probably answer much more easily,
since he wrote the code.

-Chris

--
Christopher Lee <chlee at mit.edu>
(617) 253-5095 <http://web.mit.edu/chlee/www>
Postdoctoral Associate of Mechanical Engineering
Field and Space Robotics Laboratory
Massachusetts Institute of Technology
77 Massachusetts Ave, Room 3-472m
Cambridge, MA 02139


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