[alife] Special Session on Evolutionary Computation and Games at IEEE-CEC 2017

moshaiov at post.tau.ac.il moshaiov at post.tau.ac.il
Fri Nov 18 15:21:00 PST 2016


****************Call for Papers*************

Special Session on EC and Games: from theory to applications

2017 IEEE Congress on Evolutionary Computation (CEC2017)
Donostia - San Sebastián, Spain, June 5-8, 2017

Aim and Scope:

Game-theoretic modelling and solution methods are important in many  
application areas such as: biology, robotics, defense, economics,  
social science, computer games and AI. Evolutionary computation has  
been applied not only to searching for strategies, but  also to other  
aspects of games such as the generation of games, learning players'  
behavior, design of non-player characters and more.
The aim of this special session is to bring together the IEEE-CEC  
community of researchers who are interested in the theory and  
applications of Evolutionary Games (EG) to present their recent  
research findings and work.

Note:
The term evolutionary game theory commonly refers to game models of  
evolution in nature. Here, this term refers also to game models of  
evolutionary computations, which may be associated with the  
development of technical systems.

Topics:
Topics of interest include but are not limited to:

Theory including:
Analysis of equilibrium and evolutionary stable strategies in  
evolutionary games
Pareto optimality in evolutionary games
Theoretical analysis of evolutionary games
Theoretical analysis of mechanism design and social choice
Theoretical analysis of uncertainty, robustness, & delays in  
evolutionary games

Computational Methods such as:
Co-evolutionary learning of strategies
Evolutionary design of NPCs
Evolutionary machine learning applied to game theoretic models
Evolutionary multi-objective games
GP, GA, ES, DE, MC and game-theoretic models
Game-generation using evolutionary computation techniques
Generalization and transfer learning in co-evolutionary learning of  
game strategies
Hybrid methods and games
Neuroevolution and games
One-sided evolutionary search of strategies
Rolling horizon evolutionary algorithms

Applications including:
Applications of EG in computer games and AI
Applications of EG in robotics
Applications of EG in biological systems
Applications of EG in economics
Applications of EG in defense (air, land, sea, and cyber)
Applications of EG in social science
Applications of EG in engineering design and manufacturing
Real-life examples of using EG

Important dates:
•	Deadline for submission of full papers: 16 January 2017
•	Notification of acceptance: 26 February 2017
•	Deadline for Final paper submission: 12 March 2017
•	Conference dates: 5-8 June, 2017

Paper Submission:
Please follow the IEEE CEC 2017 Submission Web Site. Special session  
papers are treated the same way as regular conference papers. Please  
specify that your paper is for the Special Session on EC and Games:  
from theory to applications. All papers accepted and presented at CEC  
2017 will be included in the conference proceedings published by IEEE  
Explore, which are typically indexed by EI.

Organizers:
Amiram Moshaiov, Abhishek Gupta, and Hussein Abbass







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