[alife] CFP Cognitive Agents for Virtual Environments, Workshop at AAMAS 2012
Cyril Brom
brom at ksvi.mff.cuni.cz
Tue Jan 24 03:29:14 PST 2012
Sorry if you receive multiple copies of this CFP.
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CALL FOR PAPERS
Cognitive Agents for Virtual Environments
Workshop at AAMAS 2012
http://www.staff.science.uu.nl/~dignu101/CAVE12/
Valencia, Spain
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Important dates:
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Deadline for submissions: 28 February 2012 (24:00 UTC)
Notification of acceptance: 27 March 2012
Camera-ready copy of papers: 10 April 2012
Workshop: 4 or 5 June 2012
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General Information
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The workshop builds upon the AAMAS AGS 2009/10, EduMAS 2009 and AEGS
2011 workshops where the main issue has been to incorporate elements of
agent technology in games and similar virtual environments such as 3D
training and educational applications to create more flexible and
realistic game play. Although some of the technical issues have been
overcome and middleware (such as Pogamut [http://pogamut.cuni.cz], EIS
and CIGA [Creating Intelligent Games with Agents]) has been developed to
connect agent platforms to games like Unreal Tournament there are a
number of fundamental challenges both on the technical as well as on
conceptual and design level.
We intend to bring people working on virtual characters together with
those working on agent platforms and languages and cognitive
architectures. All three communities have important parts of solutions
for creating agents for games and similar applications, but very little
is currently being done to combine these solutions. Thus the workshop
will encourage all submissions that connect the different communities
and show the benefits from this combination.
There is a wide range of activity within the agent community considering
various aspects of multi-agent systems, both theoretical as well as
practical. This includes communication, team work, coordination and
cooperation of agents. We want to explore how these results might be
used in the context of games and other virtual applications that require
interaction with real users and perhaps identify any additional
requirements that should be imposed for these contexts. We also want to
explore similarities between solutions developed within the agent
community with those used by people studying cognitive architectures.
Finally, we would like to promote the testing and evaluation of suitable
frameworks such that it will be clear which works best for the various
types of game or application of gaming.
The topics of the workshop include but are not limited to:
-- Real-time reactive behaviour
-- Balancing reactive and pro-active behavior
-- Cognitive approaches to agents for real-time systems (RTS) and games
-- BDI-based agents for RTS and games
-- Cognitive architectures used in the context of RTS and games
-- Intelligent Virtual Agents (IVA)
-- Spatial and Cognitive maps for games
-- Ontologies for RTS and games
-- Episodic memory for agents in games and RTS
-- Interfacing agent platforms and cognitive architectures to real-time
systems and games
-- Design of Level of Detail of agent-gaming interfaces
-- Scalability of agent technology and cognitive architectures
-- Integrating agent architectures, cognitive architectures and IVA
architectures
-- Gaming middleware
-- Approaches and methods for evaluating the agent platforms for RTS and
games
-- Benchmarks and test beds for evaluating agent technology for games
-- Programmability of complex systems of agents interfaced with RTS and
games
-- Development and Design tools for engineering agents for RTS and games
-- Teamwork approaches for agents in RTS and games
-- Communication and coordination approaches for multi-agent systems for
RTS and games
We welcome both theoretical papers that indicate how the theory can be
used in practice as well as practical and empirical papers that provide
solutions for theoretical issues. We also welcome in particular any
papers that discuss experiences and lessons learned related to the
application of agent technology in real-time systems and games. Both
successes and "failures" are welcome as they both can help us to better
understand the key issues in combining agents with real-time systems and
games.
To have a look on what kind of papers were presented last years have a
look at the website of AGS09
[http://www.staff.science.uu.nl/~dignu101/AGS09/], AGS10
[http://www.staff.science.uu.nl/~dignu101/AGS10/] and AEGS11
[http://www.windmill-cottage.net/AEGS-11/index.html]. The proceedings of
those workshops are available from Springer LNAI-5920, LNAI-6525 and
forthcoming.
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Submissions
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Submissions should be submitted through the EasyChair system website for
CAVE 2012 in PDF format
[https://www.easychair.org/account/signin.cgi?conf=cave2012].
The deadline for receipt of submissions is end of February 28, 2012.
Papers received after this date will not be reviewed.
The proceedings of the workshop will be published as an LNAI volume with
Springer if quality is as high as last year.
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Workshop Organizers
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Frank Dignum
Martin Beer
Cyril Brom
Koen Hindriks
Deborah Richards
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Program Committee
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http://www.staff.science.uu.nl/~dignu101/CAVE12/
--
--
Cyril Brom
Charles University in Prague
Faculty of Mathematics and Physics
Department of Software and Computer Science Education
http://ksvi.mff.cuni.cz/~brom/
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