[alife] CIGPU 2010 - Second Call For Papers

Tony Lewis tony at dcs.bbk.ac.uk
Tue Jan 12 09:43:33 PST 2010


* Apologies for cross posting. Please help forward to interested people*

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CIGPU 2010 - SECOND CALL FOR PAPERS

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Special session:
Computational Intelligence on Consumer Games and Graphics Hardware  
(CIGPU 2010)

As part of:
IEEE World Congress on Computational Intelligence Conference 2010 (WCCI-2010)

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The remarkable speed and price benefits of applying massively parallel  
graphics hardware, such as the GPU, to scientific computing tasks are  
becoming much more widely known and are attracting a great deal of  
interest.  In computational intelligence (CI), there have already been  
impressive demonstrations of the power of this technology but the  
research area is still developing rapidly.  There is much work to be  
done on questions such as how to make this raw power easily accessible  
for general CI research, how to apply it to new CI fields and how to  
continue to get the most out of it as the technology develops.  There  
is also increasing interest in the use of related technologies found  
in game consoles such as Microsoft's Xbox, Sony's Playstation and the  
Cell processor, and in portable entertainment and cellular phone  
mobile devices.

Building on the success of previous CIGPU sessions and workshops,  
CIGPU 2010 will further explore the role that these technologies can  
play in CI research.  Submissions of original research are invited on  
the use of parallel graphics hardware for computational intelligence.   
Work might involve exploring new techniques for exploiting the  
hardware, new algorithms to implement on the hardware, new  
applications for accelerated CI, new ways of making the technology  
available to CI researchers or the utilisation of the next generation  
of technologies.

Anyone who has implemented any computational intelligence technique  
using any parallel graphics hardware (or related - see below) will  
want to submit to this special session.

Examples of appropriate platforms and types of hardware include but  
are not limited to :

  * Graphics cards and GPGPU platforms (such as CUDA, OpenCL etc)
  * Portable devices (such as cell phones, PDA etc)
  * Gaming consoles and their processors (such as Playstation (and the  
Cell), Xbox etc)
  * Larrabee
  * Other mass market parallel electronic hardware

Examples of appropriate CI techniques include but are not limited to :

  * Artificial Neural Networks
  * Bayesian Networks
  * Computational Biology or Bioinformatics
  * Classification
  * Data mining
  * Differential Evolution
  * Evolutionary Computation (such as genetic programming, genetic  
algorithms, evolutionary programming etc)
  * Fuzzy Logic
  * Hybrid computational intelligence techniques
  * Parallel search algorithms
  * Robotics
  * Support Vector Machines

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Special Session Submissions

Submission deadline: 31st January 2010

Page limit: 8 pages.

You must specify CIGPU 2010 special session (S034) under "Main  
research topic*:" when you submit your paper.

Please see the Special Session web page for more details:

http://www.cs.ucl.ac.uk/staff/W.Langdon/cigpu/

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GPUs for Genetic and Evolutionary Computation Competition 2010

Last year's competition showcased excellent work and was very well  
received.  This year's competition will again be held as part of the  
GECCO conference. It is bound to be even bigger and better so get busy  
preparing your entry.  Take a look at the competition web page to find  
out more:

http://www.gpgpgpu.com/gecco2010/

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Special Session Chairs

Dr Simon Harding
Department of Computer Science
Memorial University of Newfoundland, Canada

Dr W B Langdon
Department of Computer Science
King's College London, UK

Tony Lewis
Department of Computer Science and Information Systems
Birkbeck, University of London, UK

Dr Man Leung Wong
Department of Computing and Decision Sciences
Lingnan University, Hong Kong

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